
A Scheduler defines the requirements of a game room as to how much memory and CPU it will need to execute and other information.
Each Operation has its own properties to be executed.
Maestro has five components: Management API, Game Rooms API, Execution Worker, Runtime Watcher and Metrics Reporter. They all deliver together the Maestro features that will be described in the next sections.
Features & ComponentsΒΆ
Maestro is composed by:
- Management API: this is the component that the users will use to create your requests to interact with Maestro. For example: create a Scheduler, get Scheduler information, etc.
- Execution Worker: have an execution component to handle Operations to each Scheduler. For example: three Schedulers will have each one an execution component.
- Game Rooms API: game rooms API exposes an HTTP API or a GRPc service to receive game rooms messages that symbolize their respective status. For example: when a game room is ready to receive matches it will send a message informing that.
- Runtime Watcher: is a component in Maestro that listen to Runtime events and reflect them in Maestro. For example: when a game room was created it is notified that this event happened.
- Metrics Reporter: time spaced this component query the Runtime for metrics related to rooms and expose them in an open metrics route. For example: how many occupied rooms and ready rooms are up.